Hello, my name is Darren Lafreniere, but my brother-in-law calls me Lafarren. I live in Connecticut with my wife Tammy and our dog Booker. We both grew up in CT, then lived around Boston for many years before coming back in 2010.

I have no idea what else to write, so here are some of my likes and interests: the great outdoors, speed hiking, weight lifting, non-stop eating, brewing beer, Deadwood, video gaming, llamas and alpacas, maps, topography, watersheds, tatanka, National Geographic, strong morning coffee, basketball, recognizing a new Wilhelm scream, good music, sketching, reading, Benjamin Franklin, the California Gold Rush, fireplaces (real), fireplaces (on Blu-ray), robes and slippers, snoring dog noises, voxels, and pretending I'm a bear while eating salmon.


I moved to the Boston area in 1998 for my first programming job. I was lucky enough to be hired by Looking Glass Studios, a now-defunct game company in Cambridge, known for developing critically acclaimed games that garnered cult followings yet failed to sell big numbers. Many brilliant people worked there, and I learned a great deal from them. After Looking Glass closed in 2000, I joined a startup company called Buzzpad, which was founded by a few ex-Looking Glass employees. The company applied networking techniques from multiplayer gaming to the business world, in the form of a peer-to-peer platform. In 2002, a potential buy-out bid fell through, and the company folded.

I then joined Irrational Games, a talented game development studio that also grew from the roots of Looking Glass. While enjoying the local flavor of Southie, I had the opportunity to work on several systems for the game SWAT 4, such as animation, AI behaviors and collision avoidance, and some multiplayer code. On BioShock I made quaternions do my bidding while implementing the game's animation system, and the game was released to critical and financial success. In 2008 I left Irrational for a couple of years to freelance and diversify my skill set. I implemented web apps for clients using Ruby on Rails, jQuery, and PHP, created a Java-based forex trading app, wrote some C#/.NET FogBugz plugins, and did some very fun work for an indie company called Moonshot Games. In early 2010 I returned to Irrational Games, where I'm currently doing cool stuff for their upcoming game, BioShock Infinite. Check out a video!

My resume.